![]() If we hover our mouse to the player names in the lines, we can only see who he has good chemistry with. (So far, to see the the stats of a certain player, we have to check out the roster page or find that player on the left hand side of the lines editing page, which are very frustratingly complicated. I think EA did a better job than FHM, I think it's more fun when the simulation experience is "rating-driven")Ģ. Would love to differentiate excellent players in the line editing screen. (FHM can set an overall rating between 0 to 20 for all players. Would be nice to see some changes in the UI for the next game (FHM9?): The UI needs to be more simplistic to attract more casual hockey fans to FHM. However, the UI is extremely complicated and the information is all over the place. Secure/trusted in your antivirus program, if you don't want moviesĦ.Being a huge hockey fan and coming from the EA sports NHL franchise, I really appreciate having this game specifically designed for GM mode simulation lovers. Block the game in your firewall and mark our cracked content as Copy the cracked content from the SKIDROW folder and into the mainĥ. No previous updates or main game are needed - this is the complete gameĢ. ![]() Read changelog.txt for information on updated content! during an initial draft, if a user's team's remaining salary budget is Protection.Activation+Auth all players on a user's farm teams are now scouted to A-level, even if they're not actually contracted to the user's team adjusted the system we added last update that lowers fitness by 10 when being sent up/down from farm teams: if the new team is in the same city as the old one, adjustment is 0 instead of -10. player fitness after playing a game will now be slightly lower the change we made in the last update is now extended to any desired number, not just if it's the preferred one), so the user only gets a message if a player needs a uniform and the one he wants isn't available uniform number assignment system now automatically gives the players the number they want if available (i.e. user's active roster limit is now removed during the playoffs as it is during exhibition games NHL rights on drafted KHL and Swiss league players will now remain until player reaches UFA age (approximates defected player rule) most playable leagues received an expansion to their list of leagues that they can sign players directly from generally this are still very low-level leagues notably EIHL teams can now sign players directly off NIHL Division 1 rosters (had previously been only Division 2) new csv export files added: schedules, team_records, conferences and divisions added an additional fitness reduction to skaters playing an excessive number of minutes in one game offensive rating penalties to fatigued players increased added randomization ("Randomize Starting Scout Bias") option in setup for starting scouting opinions on NHL draft-eligible (and younger) players (will completely randomize the player's consensus opinion value, which can significantly change the scouting evaluations, making scouting and drafting in early seasons much more unpredictable) database updated to February 25 (i.e., immediately post-NHL trading deadline) in addition to the usual playable league updates, most nonplayable leagues received substantial roster updates NHL attendance base levels updated to current 2018-19 amounts corrected RFA/UFA contract-expiry status for a number of NHL players Franchise Hockey Manager 5 v5.8.70 Update changelog:
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